AVÊÓƵ

School of Engineering and Informatics (for staff and students)

Video Games: Writing, World-Building (Q3300)

Video Games: Writing, World-Building, Characterisation and Storytelling

Module Q3300

Module details for 2021/22.

15 credits

FHEQ Level 6

Module Outline

You have learned a great deal about how to make video games, so let’s concentrate on what to make and more importantly why? As the barriers to game development come down, the number of available games increases. The meaning of games is therefore of increasing importance. A compelling story, intriguing characters, and a sense of purpose – of meaning – behind the games will inspire your players. We also want to harness your creativity!

In this module we will assess some of the fundamentals of writing for games, including:

- understanding interactive narratives and choice architecture when designing a story;
- the game imaginary including its world, characters, wonders, and conflicts;
- communicating clearly using Game Design Documents (GDD).

Module learning outcomes

Understand and experiment with common practices of creative writing across multiple computer/video game genres.

Reflect critically on the social implications of game design, taking into account discourses around gender, race, and sexuality.

Evaluate the possibilities and limitations of creative writing techniques in the development of world-building, character and storytelling, given the constraints and affordances of the video game as a system.

Evaluate the appropriateness of different approaches to solving problems when relating the creative aspect of game design to critical reflection on the social aspects of game design.

TypeTimingWeighting
Coursework100.00%
Coursework components. Weighted as shown below.
PortfolioA2 Week 1 100.00%
Timing

Submission deadlines may vary for different types of assignment/groups of students.

Weighting

Coursework components (if listed) total 100% of the overall coursework weighting value.

TermMethodDurationWeek pattern
Spring SemesterWorkshop2 hours11111111111

How to read the week pattern

The numbers indicate the weeks of the term and how many events take place each week.

Dr Paul Newbury

Convenor
/profiles/126552

Dr Sandra Nelson

Convenor, Assess convenor
/profiles/526730

Dr Sam Ladkin

Assess convenor, Convenor
/profiles/33864

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School of Engineering and Informatics (for staff and students)

School Office:
School of Engineering and Informatics, AVÊÓƵ, Chichester 1 Room 002, Falmer, Brighton, BN1 9QJ
ei@sussex.ac.uk
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