English and drama

Video Games: Writing, World-Building, Characterisation and Storytelling

Module code: Q3300
Level 6
15 credits in spring semester
Teaching method: Workshop
Assessment modes: Coursework

You have learned a great deal about how to make video games, so let’s concentrate on what to make and – more importantly – why?

As the barriers to game development come down, the number of available games increases. The meaning of games is therefore of increasing importance. A compelling story, intriguing characters and a sense of purpose – of meaning – behind the games will inspire your players. We also want to harness your creativity.

In this module, we will assess some of the fundamentals of writing for games, including:

  • understanding interactive narratives and choice architecture when designing a story
  • the game imaginary including its world, characters, wonders and conflicts
  • communicating clearly using Game Design Documents (GDD).

Module learning outcomes

  • Understand and experiment with common practices of creative writing across multiple computer/video game genres.
  • Reflect critically on the social implications of game design, taking into account discourses around gender, race, and sexuality.
  • Evaluate the possibilities and limitations of creative writing techniques in the development of world-building, character and storytelling, given the constraints and affordances of the video game as a system.
  • Evaluate the appropriateness of different approaches to solving problems when relating the creative aspect of game design to critical reflection on the social aspects of game design.