AVÊÓƵ

School of Engineering and Informatics (for staff and students)

Computing with Digital Media

(MSc) Computing with Digital Media

Entry for 2022

FHEQ level

This course is set at Level 7 (Masters) in the national Framework for Higher Education Qualifications.

Course Aims

The MSc Multimedia Applications and Virtual Environments programme provides a one-year specialist course for very able graduates with a technical background. The programme aims to educate students in building distributed multimedia applications, computer generated animations and virtual environments, emphasising the need to adopt a human centred approach.

The objectives are:

(i) to give each student a firm grounding in the fundamentals of the underpinning technologies in graphics, distributed systems and multimedia
(ii) to teach students about the principled design of effective media for entertainment, communication, training and education
(iii) to provide each student with experience in the generation of animations, virtual environments and multimedia applications, allowing the expression of creativity
(iv) to provide each student with a portfolio of their own completed work at the end of the programme

This degree covers both the fundamentals of digital systems and software development, together with the creation of the media content necessary for the implementation of multimedia systems.

The Masters programme provides the experience and qualifications necessary to work in many multimedia and digital systems industries, and previous graduates from this programme have gone on to work for a broad range of companies in areas including game and web design, specialist learning environments, animation and software design. Additionally this Masters programme is an ideal springboard for further research, a path which several of our graduates have followed.

Course learning outcomes

Demonstrate knowledge and understanding of the concepts, principles and theories of Digital Media Computing.

Demonstrate knowledge and understanding of the current issues involved with development and deployment of multimedia system.

Analyse and solve problems related to their expertise in Digital Media systems.

Demonstrate their ability to extend their basic knowledge to encompass new principles and practice.

Demonstrate their computing, technical and theoretical skills by developing a substantial interactive Digital Media Application.

Plan, conduct and report on the development of a Digital Media Application.

Engage in independent research.

Effectively communicate the results of study and research.

Full-time course composition

YearTermStatusModuleCreditsFHEQ level
1Autumn SemesterCoreHuman-Computer Interaction (803G5)157
  CoreVideo Production Techniques (974G5)157
  CoreVisual Effects (973G5)157
  OptionProgramming for 3D (G6080)156
  Programming through Python (823G5)157
 Spring SemesterCore3D Modelling and Animation (972G5)157
  CoreLive Video Production (953G5)157
  CoreMobile 3D Applications (920G5)157
  OptionEntrepreneurship (977G5)157
  Technology-Enhanced Learning Environments (808G5)157

Part-time course composition

YearTermStatusModuleCreditsFHEQ level
1Autumn SemesterCoreVideo Production Techniques (974G5)157
  OptionProgramming for 3D (G6080)156
  Programming through Python (823G5)157
 Spring SemesterCore3D Modelling and Animation (972G5)157
  CoreLive Video Production (953G5)157
YearTermStatusModuleCreditsFHEQ level
2Autumn SemesterCoreHuman-Computer Interaction (803G5)157
  CoreVisual Effects (973G5)157
 Spring SemesterCoreMobile 3D Applications (920G5)157
  OptionEntrepreneurship (977G5)157
  Technology-Enhanced Learning Environments (808G5)157

Please note that the University will use all reasonable endeavours to deliver courses and modules in accordance with the descriptions set out here. However, the University keeps its courses and modules under review with the aim of enhancing quality. Some changes may therefore be made to the form or content of courses or modules shown as part of the normal process of curriculum management.

The University reserves the right to make changes to the contents or methods of delivery of, or to discontinue, merge or combine modules, if such action is reasonably considered necessary by the University. If there are not sufficient student numbers to make a module viable, the University reserves the right to cancel such a module. If the University withdraws or discontinues a module, it will use its reasonable endeavours to provide a suitable alternative module.

School of Engineering and Informatics (for staff and students)

School Office:
School of Engineering and Informatics, AVÊÓƵ, Chichester 1 Room 002, Falmer, Brighton, BN1 9QJ
ei@sussex.ac.uk
T 01273 (67) 8195

School Office opening hours: School Office open Monday – Friday 09:00-15:00, phone lines open Monday-Friday 09:00-17:00
School Office location [PDF 1.74MB]